Audio and storage API¶
Portable audio helpers¶
audio.h interprets resident playback states. audio_resources.h constructs
the clean-room resource structures used by effects and music.
The authoring API covers:
- PCM8 waveform banks and roots;
- ADPCM36 frame encoding and stream termination;
- W single effects;
- S child sequences;
- M headers, events, notes, waits, program/control changes, and end/repeat;
- melodic and percussion patch roots and zones.
Writers return failure rather than emitting a partial multiword event when capacity is insufficient. Check every result.
Resident audio¶
resident_audio.h registers title resources and provides play/state operations
for effects plus play, pause, resume, stop, state, repeat, and level operations
for music.
Handles are opaque 32-bit values. Use state wrappers instead of assuming a raw resident return register is a portable boolean.
Resident storage¶
resident_storage.h provides:
- ASCII-to-packed-path conversion;
- open and close;
- read and write;
- truncate and absolute seek;
- file size and path predicates;
- path removal.
MG_SDK_INVALID_FILE_HANDLE and MG_SDK_FILE_IO_ERROR are distinct failure
sentinels. Bound operations by both file size and buffer capacity, and close the
handle after a partial failure.
Fresh-file publication has a weaker evidence boundary than operations on an existing path. Run write/create/remove experiments only against disposable NAND copies.
See Audio and storage.